Most social/mental powers require subject to be awake. A single die can explode multiple times so long as you have remaining unused explosions. During challenges that requires a dice roll, for each dice explosion you have, rolls of 6 will get an additional roll and add both totals. This amount increases based on how much Super Senses you have active. The lesser versions open up options for when you encounter sleeping characters…the extreme version however, can force you into certain actions.Įvery character now has a maximum amount of Dice Explosion (default: 1). I’ve added in mechanics for if you happen to walk around with Super Strength. Though there isn’t anywhere to spend it yet, except to get coffee… Jobs will have short random encounters, where you can encounter characters, or events based off your current game state…such as Impulsive Maggie forgetting to get dressed… All jobs will operate like this to some degree. You can now work in the coffeeshop to earn money. The Coffeeshop will unlock shortly after gamestart. Maggies Bedroom, Stephanies Bedroom, Coffeeshop (self explanitory) Also one additional Day event has been made if Maggie has the correct Impulse. Dancing, Working out, Watching a movie, and Sleeping. Maggies Default Impulsive Events have been finished.
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Impulsive characters gain a new schedule with new events. Each character will have thier own set of impulses specific to thier personality. If a character’s impulse rating is 10 at the beginning of a new day, they will gain the Impulsive Personality trait, and every day will get a new impulse. Cooking, Working out, Watching a movie, and Sleeping. Maggies Default Normal Events have been finished.